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#Actualic0de

Posted 11 July 2013 - 11:29 AM

Gwen apparently supports caching (take a look at the ICacheToTexture interface in the base renderer). Unfortunately I haven't tried to implement it yet so I can't say anything about its usefulness.

 

Hmm thats very interesting. Depending on how it works that may be ideal. Unfortunately none of the samples seem to use it.


#1ic0de

Posted 11 July 2013 - 11:12 AM

Gwen apparently supports caching (take a look at the ICacheToTexture interface in the base renderer). Unfortunately I haven't tried to implement it yet so I can't say anything about its usefulness.

 

Hmm thats very interesting. Depending on how it works that may be ideal.


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