Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualcozzie

Posted 11 July 2013 - 04:22 PM

I 'solved' it now by making a public member float array: mPosF[3] and update it when the camera moves.

And in the SetFloatArray I just call that public member of my camera class.

This works for now, still not sure if there's a better way though.

 

Paradigm shifter: that's sort of what I did now, I think :)


#1cozzie

Posted 11 July 2013 - 04:22 PM

I 'solved' it now by making a public member float array: mPosF[3] and update it when the camera moves.

And in the SetFloatArray I just call that public member of my camera class.

This works for now, still not sure if there's a better way though.


PARTNERS