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#ActualEamonn Rea

Posted 12 July 2013 - 09:52 AM

Hello smile.png When I was about 11 or 12, I was looking into C++. I was still a beginner programmer, only knowing JavaScript, HTML, CSS and a little bit of Python, so I didn't really understand C++. Now, almost a year and a half later, I've finished learning C. Mind you I'm not a genius at it, but I know the basics(printf, scanf, pointers, arrays, octal/hex/bin, etc) and I remember most of C++. The only thing I couldn't grasp in C++ was Polymorphism. Maybe a guide on that if you feel it's important for game development...? Anyway! I wanted to use Allegro for my game development, but it only works on 32Bit machines and won't install on my 64Bit mac! So that was fine, I thought. "I'll just use SFML! That'll be easy!", but what happened? SFML keeps giving me errors in XCode 4! No one else is having these errors, and the people on the forums said they didn't get this error, so they said just keep trying. Here I am, over 200 or so failed XCode projects that didn't work with SFML 2.0. For those of you that are curious here are the errors:

 

r5SBLAG.jpg

 

My names Eamonn, so my path to my Desktop is " /Users/eamonn/Desktop ", just in case you didn't know what that did.

 

Mac Specs(I dont think these are necessary, but just in case they are I'll tell you them):

 

64Bit processor

4GB RAM

2.5GHz

Intel Core i5

 

 

 

 

All of the code in the XCode project are all the defaults for the SFML application. I did not tamper with it at all(well, I did but I reset it by making another project).

 

CodingMadeEasy has a tutorial on SFML, and I think it's a pretty good one from what I've heard.

 

And one last little thing I'd like to ask about:

 

Eventually(maybe in a few years from now), I'd like to get into 3D game programming. This seems daunting, but in saying that I'm still trying to master 2D game development. Any 3D game programmers: Were you ever in this position? Where you were still making 2D graphics and were a little worried about the daunting task of 3D game programming? If you are a 3D game programmer, is it more fun than 2D game programming? What I mean is, is it more enjoyable? I love 2D game programming, and 3D game programming looks like a LOT of fun biggrin.png Of course, it will take years of practice at 2D game development, and then to understand the concepts behind 3D game programming would take a lot longer, then it'd be onto actually programming the game.

 

I understand that 3D game programming is hard, but don't tell me I can't do it. I just have to keep exercising my skills, and one day I'll be a pro at this! "The only way to do great work is to love what you do." - Steve Jobs

 

So yeah, thanks! Any help is appreciated!


#1Eamonn Rea

Posted 12 July 2013 - 09:51 AM

Hello :) When I was about 11 or 12, I was looking into C++. I was still a beginner programmer, only knowing JavaScript, HTML, CSS and a little bit of Python, so I didn't really understand C++. Now, almost a year and a half later, I've finished learning C. Mind you I'm not a genius at it, but I know the basics(printf, scanf, pointers, arrays, octal/hex/bin, etc) and I remember most of C++. The only thing I couldn't grasp in C++ was Polymorphism. Maybe a guide on that if you feel it's important for game development...? Anyway! I wanted to use Allegro for my game development, but it only works on 32Bit machines and won't install on my 64Bit mac! So that was fine, I thought. "I'll just use SFML! That'll be easy!", but what happened? SFML keeps giving me errors in XCode 4! No one else is having these errors, and the people on the forums said they didn't get this error, so they said just keep trying. Here I am, over 200 or so failed XCode projects that didn't work with SFML 2.0. For those of you that are curious here are the errors:

 

r5SBLAG.jpg

 

My names Eamonn, so my path to my Desktop is " /Users/eamonn/Desktop ", just in case you didn't know what that did.

 

Mac Specs(I dont think these are necessary, but just in case they are I'll tell you them):

 

64Bit processor

4GB RAM

2.5GHz

Intel Core i5

 

 

 

 

All of the code in the XCode project are all the defaults for the SFML application. I did not tamper with it at all(well, I did but I reset it by making another project).

 

CodingMadeEasy has a tutorial on SFML, and I think it's a pretty good one from what I've heard.

 

And one last little thing I'd like to ask about:

 

Eventually(maybe in a few years from now), I'd like to get into 3D game programming. This seems daunting, but in saying that I'm still trying to master 2D game development. Any 3D game programmers: Were you ever in this position? Where you were still making 2D graphics and were a little worried about the daunting task of 3D game programming? If you are a 3D game programmer, is it more fun than 2D game programming? What I mean is, is it more enjoyable? I love 2D game programming, and 3D game programming looks like a LOT of fun :D Of course, it will take years of practice at 2D game development, and then to understand the concepts behind 3D game programming would take a lot longer, then it'd be onto actually programming the game.

 

I understand that 3D game programming is hard, but don't tell me about how a kid can't do it. I'm sure there are kids that are doing 3D game programming somewhere! I just have to keep exercising my skills, and one day I'll be a pro at this! "The only way to do great work is to love what you do." - Steve Jobs

 

So yeah, thanks! Any help is appreciated!


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