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#ActualBrother Bob

Posted 22 July 2013 - 11:52 AM

I don't see why you would load something that is not going to be used until 20 hours later.  That would be a whole heck of a lot of stuff. 

 

Loading every model and texture for every single level at the same time is excessive and you'd be asking for trouble.  Running collision response for every single object from beginning to end could also really bog down the machine.  Same with physics. 

 

Why not load a model within a few minutes of it's first appearance? Now it's not a burden on the system until it's ready to be used.

 

Loading a model and its textures will not likely cause anything more than a slight hick-up if you've been cleaning up everything that is no longer being used.


#2marcClintDion

Posted 22 July 2013 - 03:35 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 14 July 2013 - 11:53 PM

I don't see why you would load something that is not going to be used until 20 hours later.  That would be a whole heck of a lot of stuff. 

 

Loading every model and texture for every single level at the same time is excessive and you'd be asking for trouble.  Running collision response for every single object from beginning to end could also really bog down the machine.  Same with physics. 

 

Why not load a model within a few minutes of it's first appearance?   Now it's not a burden on the system until it's ready to be used.

 

Loading a model and its textures will not likely cause anything more than a slight hick-up if you've been cleaning up everything that is no longer being used.


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