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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualHodgman

Posted 15 July 2013 - 10:34 AM

 

While it isn't a console, my oculus rift showed up this week and I am stoked to build something for it. I see a lot of potential for the oculus.

 

Oh you lucky dog!

 

The Oculus Rift is the next REAL innovation in game dev, not motion-based controls. Although to get the two working together would be damn awesome.

 

I've got mine too, and have added support to my engine/game already ;) Hopefully full VR support is a good selling point; I certainly enjoy it.

 

For me though, the biggest issue is that if I use it for more than about 20 minutes, I start to develop motion-sickness symptoms. The worst case it's given me so far, I was nauseous for about 14 hours, after playing TF2 for an hour... I'm working on acclimatizing myself to it, but I can see this limiting it's mass market appeal. Also, I don't get motion sickness from games, cars or planes usually (only once when travelling at high speed on rough seas in a cabin with a dozen other vomiting passengers) so I wasn't expecting my brain to have this reaction to the rift.

 

 

While I'm here with a chance to rag on the Ouya -- They shipped it to the wrong address with only one controller rather than two. They then took over a month to respond to my support ticket, and the eventual reply was a big copy&pasted FAQ that told me that the extra controller would be shipped "later" (hopefully not with a 2-3 month shipping time again!), and that to fix their addressing mistake, I should purchase a mail redirection service from my post office (at my expense).

Checking their tracking number right now, I can see this package is still in China, even though they "shipped" it over a month and a half ago.

No impressed at all, Ouya.


#2Hodgman

Posted 15 July 2013 - 10:34 AM

 

While it isn't a console, my oculus rift showed up this week and I am stoked to build something for it. I see a lot of potential for the oculus.

 

Oh you lucky dog!

 

The Oculus Rift is the next REAL innovation in game dev, not motion-based controls. Although to get the two working together would be damn awesome.

 

I've got mine too, and have added support to my engine/game already ;) Hopefully full VR support is a good selling point; I certainly enjoy it.

 

For me though, the biggest issue is that if I use it for more than about 20 minutes, I start to develop motion-sickness symptoms. The worst case it's given me so far, I was nauseous for about 14 hours, after playing TF2 for an hour... I'm working on acclimatizing myself to it, but I can see this limiting it's mass market appeal. Also, I don't get motion sickness from games, cars or planes usually -- only once when travelling at high speed on rough seas in a cabin with a dozen other vomiting passengers, so I wasn't expecting my brain to have this reaction to the rift.

 

 

While I'm here with a chance to rag on the Ouya -- They shipped it to the wrong address with only one controller rather than two. They then took over a month to respond to my support ticket, and the eventual reply was a big copy&pasted FAQ that told me that the extra controller would be shipped "later" (hopefully not with a 2-3 month shipping time again!), and that to fix their addressing mistake, I should purchase a mail redirection service from my post office (at my expense).

Checking their tracking number right now, I can see this package is still in China, even though they "shipped" it over a month and a half ago.

No impressed at all, Ouya.


#1Hodgman

Posted 15 July 2013 - 10:33 AM

 

While it isn't a console, my oculus rift showed up this week and I am stoked to build something for it. I see a lot of potential for the oculus.

 

Oh you lucky dog!

 

The Oculus Rift is the next REAL innovation in game dev, not motion-based controls. Although to get the two working together would be damn awesome.

 

I've got mine too, and have added support to my engine/game already ;) Hopefully full VR support is a good selling point; I certainly enjoy it.

 

For me though, the biggest issue is that if I use it for more than about 20 minutes, I start to develop motion-sickness symptoms. The worst case it's given me so far, I was nauseous for about 14 hours, after playing TF2 for an hour... I'm working on acclimatizing myself to it, but I can see this limiting it's mass market appeal. Also, I don't get motion sickness from games, cars or planes usually -- only once when at high speed on rough seas, so I wasn't expecting my brain to have this reaction to the rift.

 

 

While I'm here with a chance to rag on the Ouya -- They shipped it to the wrong address with only one controller rather than two. They then took over a month to respond to my support ticket, and the eventual reply was a big copy&pasted FAQ that told me that the extra controller would be shipped "later" (hopefully not with a 2-3 month shipping time again!), and that to fix their addressing mistake, I should purchase a mail redirection service from my post office (at my expense).

Checking their tracking number right now, I can see this package is still in China, even though they "shipped" it over a month and a half ago.

No impressed at all, Ouya.


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