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#Actualtharealjohn

Posted 15 July 2013 - 12:46 PM

I am using the Perlin.cs file included in one of the Unity procedural examples.

 

I would still need to call that function above on a separate thread, which by itself is not hard, but bundled with creating Terrain, I am struggling. This is mainly because the Terrain objects have to be created on the main thread, and I have to keep track of them "synchronously". I say synchronously because as I create them, they need to go in a list to update all the neighbors for LODs to match up, which is part of how the Unity terrain works. 


#1tharealjohn

Posted 15 July 2013 - 12:46 PM

I am using the Perlin.cs file included in one of the Unity procedural examples.

 

I would still need to call that function above on a seperate thread, which by itself is not hard, but bundled with creating Terrain, I am struggling. This is mainly because the Terrain objects have to be created on the main thread, and I have to keep track of them "synchronously". I say synchronously because as I create them, they need to go in a list to update all the neighbors for LODs to match up, which is part of how the Unity terrain works. 


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