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#ActualZombifreak

Posted 16 July 2013 - 09:03 PM

We might be able to help better with more information about what you know, what is your budget(if any) and what have you used and done in the past.

 

For 2d, GameMaker tends to make things easier.  For 3d, Unity makes things easier.  But, they both have a bit of learning curve to learn the software.  But then, if you code it yourself, you'll have an even bigger learning curve to learn how to code.  Then, this all assumes you don't know any programming languages, etc...

 

I have very basic knowledge of C#, but I just need someone to point me in the direction of what to use, I'll gladly learn that language. I have used Unity3D for a few months, but just to make a third-person RPG based off of "BurgZergArcade"'s tutorial. I have also used GameMaker in or around 2008, I tried it again recently and was somewhat uninterested. Even though I have a job, I have little disposable income; so free is always better. All I need to know is: What engine and language should I use for a 2D-topdown or isometric RTS?


#1Zombifreak

Posted 16 July 2013 - 09:02 PM

We might be able to help better with more information about what you know, what is your budget(if any) and what have you used and done in the past.

 

For 2d, GameMaker tends to make things easier.  For 3d, Unity makes things easier.  But, they both have a bit of learning curve to learn the software.  But then, if you code it yourself, you'll have an even bigger learning curve to learn how to code.  Then, this all assumes you don't know any programming languages, etc...

 

I have very basic knowledge of C#, but I just need someone to point me in the direction of what to use, I'll gladly learn that language. I have used Unity3D for a few months, but just to make a third-person RPG based off of "BurgZergArcade"'s tutorial. I have also used GameMaker in or around 2008, I tried it again recently and was somewhat uninterested. All I need to know is: What engine and language should I use for a 2D-topdown or isometric RTS?


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