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#ActualMedo3337

Posted 18 July 2013 - 11:11 PM

@Steve_Segreto: So, If I don't want to run into performance issues for most graphic cards out there and If I don't want to run into constant limits problems.

 

What is the maximum number that I should use for point, spot, directional lights in the shader array?


#1Medo3337

Posted 18 July 2013 - 10:59 PM

@Steve_Segreto: So, If I don't want to run into performance issues for most graphic cards out there and If I don't want to run into constant buffer problems.

 

What is the maximum number that I should use for point, spot, directional lights in the shader array?


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