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#ActualBrother Bob

Posted 22 July 2013 - 11:50 AM

If I were to rough this out do what the fellow above suggested.

 

Use a photo editor to make the ring, anything that you want to be transparent should be black and whatever part of the texture map is white will be opaque.

 

render the planet

 

Enable blending.

 

render the above mentioned quad with the above mentioned texture,

 

Disable blending.

 

To make transparency the map you can search Google for "GIMP alpha masks, or specular maps"  The techniques you find should work equally well for making the rings texture map.

: rollback


#2marcClintDion

Posted 22 July 2013 - 03:34 AM

There is far too much arrogance and out right abuse by site moderators, they are teaching other people to behave this way.  The posts I've made will all be shorty removed and replaced with this notice.  Game development is not the only thing being taught here, bad behavior is being taught as well.


#1marcClintDion

Posted 19 July 2013 - 05:22 PM

If I were to rough this out do what the fellow above suggested.

 

Use a photo editor to make the ring, anything that you want to be transparent should be black and whatever part of the texture map is white will be opaque.

 

render the planet

 

Enable blending.

 

render the above mentioned quad with the above mentioned texture,

 

Disable blending.

 

To make transparency the map you can search Google for "GIMP alpha masks, or specular maps"  The techniques you find should work equally well for making the rings texture map.


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