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#Actualmv348

Posted 20 July 2013 - 10:58 PM

I don't think thats it. I'm not using the texture for anything else.

 

(edit) Being doing more testing and it would appear that the depth clearing is being applied to my g-buffer (previously bound frame buffer) and not to the shadow FBO. I can't see why though, I am definitely binding the shadow FBO before clearing the depth buffer.


#1mv348

Posted 20 July 2013 - 07:15 PM

I don't think thats it. I'm not using the texture for anything else.


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