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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualKoobazaur

Posted 22 July 2013 - 12:22 PM

Bit of a shameless plug, but just wanted to share a story from developing and testing my own game I was just writing about:
 

Item highlight, arrows or contextual controls make “hardcore” gamers rage but developing my game I learned they’re not always about dumbing, but accessibility.

Full Article here
 
TL;DR - I learned that "dumbing down" is sometimes about allowing players with slightly different skillsets but similar gaming tastes to enjoy your game. Other times, it can also be a last-minute solution to a design problem that you simply ran out of time to fix properly by redesign, often a monumental task in itself. 
 
And other times, yes, it's just plain dumb tongue.png

#2Koobazaur

Posted 22 July 2013 - 12:22 PM

Bit of a shameless plug, but just wanted to share a story from developing and testing my own game I was just writing about:
 

Item highlight, arrows or contextual controls make “hardcore” gamers rage but developing my game I learned they’re not always about dumbing, but accessibility.
[/i]

Full Article here
 

TL;DR - I learned that "dumbing down" is sometimes about allowing players with slightly different skillsets but similar gaming tastes to enjoy your game. Other times, it can also be a last-minute solution to a design problem that you simply ran out of time to fix properly by redesign, often a monumental task in itself. 
 
And other times, yes, it's just plain dumb :P

#1Koobazaur

Posted 22 July 2013 - 12:20 PM

Bit of a shameless plug, but just wanted to share a story from developing and testing my own game I was just writing about:
 

Item highlight, arrows or contextual controls make “hardcore” gamers rage but developing my game I learned they’re not always about dumbing, but accessibility.
[/i]

Full Article here

TL;DR - I learned that "dumbing down" is sometimes about allowing players with slightly different skillsets but similar gaming tastes to enjoy your games. Other times, it can also be a last-minute solution to a design problem there simply is no longer time to fix by re-design.

And othertimes it just is dumb, yes tongue.png

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