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#ActualAmzBee

Posted 23 July 2013 - 06:21 AM

Daft question, but why are you multiplying the normal by the world matrix in your vertex shader?

Out.Normal = mul(IN.Normal, (float3x3)World);

Aimee


#1AmzBee

Posted 23 July 2013 - 06:21 AM

Daft question, but why are you multiplying the normal by the world matrix in your vertex shader?

 

Aimee


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