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#Actualwarnexus

Posted 23 July 2013 - 01:30 PM

I wrote 2 games in Java: Pong and a simple arcade shooter. It taught me a lot about state of the object. Very important concepts in games. It also taught me a lot about time management. Literally I had to use all my time and attention into the arcade shooter game because a lot of the features I never solved before in college. It is very difficult to estimate time on a feature. So features are somewhat initally complicated. It was a fun personal project.

 

As for horror stories, I find 4 game breaking bugs. Forunately all of them are gone!

 

As for advice: just get started! Don't brainstorm for too long. I made the mistake of doing that for 2 months. While the ideas all make it to the game, I could have finished the game much sooner.

 

Java has a pretty cool built-in library that handles the graphics side of things for you. So that would be a great way to start with.


#1warnexus

Posted 23 July 2013 - 01:29 PM

I wrote 2 games in Java: Pong and a simple arcade shooter. It taught me a lot about state of the object. Very important concepts in games. It also taught me a lot about time management. Literally I had to use all my time and attention into the arcade shooter game because a lot of the features I never solved before in college. It is very difficult to estimate time on a feature. So features are somewhat initally complicated. It was a fun personal project.

 

As for horror stories, I find 4 game breaking bugs. Forunately all of them are gone!

 

As for advice: just get started! Don't brainstorm for too long. I made the mistake of doing that for 2 months. While the ideas all make it to the game, I could have finished the game much sooner. 


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