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#Actual3TATUK2

Posted 24 July 2013 - 01:19 AM

How do skeletal animations fundamentally work? Are their runtimes considerably slower than keyfram animation? I mean, don't the vertex position data have to be "populated"/"generated"/"interpolated" at each render frame?

 

...I'm doing some basic stress tests.. with an ~2,000 poly model, with 120 keyframes per animation... 5 different characters * 7 animations per character takes about 60 seconds load time...

 

...and 1 minute is kind of hefty, plus i probably want to push to about 6K poly instead of 2K eventually


#13TATUK2

Posted 24 July 2013 - 01:15 AM

How do skeletal animations fundamentally work? Are their runtimes considerably slower than keyfram animation? I mean, don't the vertex position data have to be "populated"/"generated"/"interpolated" at each render frame?


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