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#Actualcr88192

Posted 24 July 2013 - 10:30 AM

But still to be clear, even with this bone/CPU, vertex/GPU "really fast and memory sparse animations" - they're still slower than just straight keyframe animations, yeah?

 

FWIW: there is the possible trick of precalculating the model frames.

 

then, rather than recalculating everything every frame, you cache the various precalculated model positions (for discrete frame-numbers), and then interpolate between these.

 

for example, in my case, I use 10Hz for the "basic" animation framerate, with optional linearly interpolated frames.


#1cr88192

Posted 24 July 2013 - 10:29 AM

But still to be clear, even with this bone/CPU, vertex/GPU "really fast and memory sparse animations" - they're still slower than just straight keyframe animations, yeah?

 

FWIW: there is the possible trick of precalculating the model frames.

 

then, rather than recalculating everything every frame, you cache the various precalculated model positions (for discrete frame-numbers), and then interpolate between these.

 

for example, in my case, I use 10Hz for the "basic" animation framerate, with optionally interpolated frames.


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