So, OpenGL 4.4 specs have been published, and AMD still doesn't have a working implementation of OpenGL 4.3. This is wonderful.
Well, AMD is much less of an issue than Intel, they (AMD) are actually pretty good nowadays. Intel is the real problem. They not only do not have a working implementation of OpenGL 4.0, but they also do not have a working implementation of OpenGL 3.0.
Which makes me wonder what this entire certification thing will be good for at all.
Intel will not pull functional 3.0 (let's not even imagine 4.4) drivers out of their magic hat, but Intel integrated GPUs are the main GPU in every El Cheapo computer, and in the major share of non-tablet computers anyway, too. And, outside the world of Android, they're pretty much omni-present in tablets as well.
Which will probably mean no more and no less than OpenGL will simply not be supported (or supported even worse as it is now) on a considerable share of hardware. Sorry for being pessimistic, but I just can't see Intel producing a quality 4.x driver and undergo certification any time soon. They'll just show everyone the middle finger, knowing their CPUs are sold anyway.
I really don't consider Intel to be that big of any issue. Their integrated graphics are in a completely different class compared to AMD and Nvidia's dedicated GPUs. I mean whats the real advantage to being able to enable the latest OpenGL 4 / DX11 level features in a game if its going to run at 5fps?