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#Actuallucky6969b

Posted 27 July 2013 - 09:21 PM

Say a counter balance is to have 90 degrees snap onto the pallet. If there is some other obstacles or it is so close to the pallet so that there isn't enough clearance to turn. What should I do? My thought is to make backwards drive until it fits, but it takes up a lot of CPU cycles to do so. Like Local Repair, method....testing for so many paths until it finds one


#4lucky6969b

Posted 27 July 2013 - 09:21 PM

Say a counter balance is to have 90 degrees snap onto the pallet. If there is some other obstacles or it is so close to the pallet so that there isn't enough clearance to turn. What should I do? My thought is to make backwards drive until it fits, but it takes up a lot of CPU cycles to do so. Like Local Repair, method....testing so many paths until it finds one


#3lucky6969b

Posted 27 July 2013 - 09:20 PM

Say a counter balance is to have 90 degrees snap onto the pallet. If there is some other obstacles or it is so close to the pallet so that there isn't enough clearance to turn. What should I do? My thought is to make backwards drive until it fits, but it takes up a lot of CPU cycles to do so. Like Local Repair method....


#2lucky6969b

Posted 27 July 2013 - 09:20 PM

Say a counter balance is to have 90 degrees snap onto the pallet. If there is some other obstacles or it is so close to the pallet so that there isn't enough clearance to turn. What should I do? My thought is make to go backwards until it fits, but it takes up a lot of CPU cycles to do so. Like Local Repair method....


#1lucky6969b

Posted 27 July 2013 - 09:19 PM

Say a counter balance is to have 90 degrees snap onto the pallet. If there is some other obstacles or it is so close to the pallet so that there isn't enough clearance to turn. What should I do? My thought is make a going backwards until it fits, but it takes up a lot of CPU cycles to do so. Like Local Repair method....


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