If you're going for a programming job, then a strong maths background will always be a plus that sets you apart from others.

There's **lots** of programming tasks where a strong mathematician might be able to solve the task in a more elegant way than someone who's "just a programmer" -- but in those situations, programming is the primary task, and maths is a secondary tool that helps you complete the primary task.

In a games programming team, someone who's an expert programmer + a basic mathematician will be more often useful than someone who's an expert mathematician + a basic programmer :/

But, an average programmer + expert mathematician will be **a lot** more useful than an average programmer + average mathematician.

There's not that much need to be a maths expert for general games work - linear algebra and trigonometry are the most common areas that games programmers will require, and a few tasks will require a basic understanding of calculus too.

As a graphics programmer, I read a lot of research papers (*this is also true for other specialists too*), which often contain compact a lot of their content down into a few dense lines of formal math, instead of pages of code, so a strong maths background would help a lot with these research tasks.

At some companies, there might be room for a good statistician / "data miner" to develop tools to analyse large volumes of raw data collected from customers.

In the "gaming industry" (*i.e. gambling, not video games*), mathematicians can earn a lot of money working as a "game designer" -- the choice of symbols, ordering and rules in gambling games (*like video poker / slot machines*) is based on extremely refined and deliberate choices made by mathematicians... There's also complex formal proofs (*and monte-carlo simulations*) required to show that the game rules deliver a certain amount of profit (*high enough to satisfy the casinos, and low enough to satisfy the government*).