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#Actualshadowisadog

Posted 31 July 2013 - 08:23 PM

There are a number of options for generating the data. I second Markr's suggestion to use Inkscape or some other similar program to create the level data. You could then process the SVG to something more game specific through a script or XSLT . You could choose to store such data in a number of formats such as XML or JSON. There is even a commercial solution called Corona for the SVG approach.

 

You could alternatively develop a level editor using C#, PySide, Qt, Java, ect. This route would be significantly more time consuming then using an existing vector graphics program though.


#1shadowisadog

Posted 31 July 2013 - 08:20 PM

There are a number of options for generating the data. I second Markr's suggestion to use Inkscape or some other similar program to create the level data. You could then process the SVG to something more game specific through a script or XSLT . You could choose to store such data in a number of formats such as XML or JSON.

 

You could alternatively develop a level editor using C#, PySide, Qt, Java, ect. This route would be significantly more time consuming then using an existing vector graphics program though.


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