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#Actualunbird

Posted 05 August 2013 - 04:09 PM

You should get warnings (apart from the truncation) even if you compile the shaders in isolation, at least I do:
 
migi.fx(52,6): warning X3578: Output value 'VShader' is not completely initialized
 
The linkage error also tells you which one is the culprit (semantic TEXTURE), i.e. VOut.depthPosition (you don't write to w, only to xyz).
 
I think you should find the other ones, since your shader actually works when corrected wink.png
 
5d9b57269064730.jpg

(I used a different scale and higher tesselation, though)

Cheers.

#1unbird

Posted 05 August 2013 - 04:09 PM

You should get warnings (apart from the truncation) even if you compile the shaders in isolation, at least I do:
 
migi.fx(52,6): warning X3578: Output value 'VShader' is not completely initialized
 
The linkage error also tells you which one is the culprit (semantic TEXTURE), i.e. VOut.depthPosition (you don't write to w, only to xyz).
 
I think you should find the other ones, since your shader actually works when corrected wink.png
 
5d9b57269064730.jpg

(is used a different scale and higher tesselation, though)

Cheers.

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