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#ActualkingPing

Posted 06 August 2013 - 08:12 AM

What do they do? 

 

I am using Unity and it has a full implementation of rigid body Newtonian mechanics. I would assume other engines have that, too. I suppose Newtonian implementations can only be optimised, if anything. Other branches of physics are hardly of interest for most games. What are physics programmers hired for? I suppose someone who knows mechanics can use engines more cleverly but what is there left to code?

 

EDIT: Soft body physics


#1kingPing

Posted 06 August 2013 - 07:40 AM

What do they do? 

 

I am using Unity and it has a full implementation of rigid body Newtonian mechanics. I would assume other engines have that, too. I suppose Newtonian implementations can only be optimised, if anything. Other branches of physics are hardly of interest for most games. What are physics programmers hired for? I suppose someone who knows mechanics can use engines more cleverly but what is there left to code?


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