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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#Actualhplus0603

Posted 10 August 2013 - 12:29 PM

then you lose them in dozens, not just one

 

Very true!

 

In fact, most networking hardware seems to have too much buffering, rather than too little, these days, which leads to all kinds of bad oscillation behavior. (Google "buffer bloat" for examples from the TCP world.)

 

 

 

you wouldn't want to play a game in such a setup anyway

 

You might not want to, but your users are quite likely to try. (And over a 3G mobile connection. And over satellite internet. And over tin-cans-with-string using a carrier pigeon back-up.)

Guess who they will blame when the game doesn't work? Unless you have a very clear meter for quality, and very clearly shows how the quality impacts the game working or not, they will blame you.


#1hplus0603

Posted 10 August 2013 - 12:29 PM

then you lose them in dozens, not just one

 

then you lose them in dozens, not just one

 

Very true! In fact, most networking hardware seems to have too much buffering, rather than too little, these days, which leads to all kinds of bad oscillation behavior. (Google "buffer bloat" for examples from the TCP world.)

 

you wouldn't want to play a game in such a setup anyway

 

You might not want to, but your users are quite likely to try. (And over a 3G mobile connection. And over satellite internet. And over tin-cans-with-string using a carrier pigeon back-up.)

Guess who they will blame when the game doesn't work? Unless you have a very clear meter for quality, and very clearly shows how the quality impacts the game working or not, they will blame you.


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