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#ActualChris528

Posted 13 August 2013 - 03:04 AM

Also, vmf files are not meant to be rendered directly (except in the editor). In Valve's engine/tools, the "brushes" from the map files are fed into a CSG algorithm, which produces the final geometry data.


My immediate goal is to make a simple vmf viewer. In my first post I said I'd already parsed the vmf and calculated all the points from the planes. I'm just looking to split all the faces up into triangles.

#1Chris528

Posted 13 August 2013 - 03:03 AM

Also, vmf files are not meant to be rendered directly (except in the editor). In Valve's engine/tools, the "brushes" from the map files are fed into a CSG algorithm, which produces the final geometry data.


My immediate goal is to make a simple vmf viewer. I've already parsed the vmf and calculated all the points from the planes. I just want to split all faces up into triangles.

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