Since my initial suggestion, my main concern with all this is also ending up with empty forums. For me that's the greatest risk (along with not doing anything), and to counter that we need at least a few active people on each created forum to create content, answer questions, etc.
But the main question on this subject is where do we want to go. What is (or should be) the role of GDNet for the average game developer out there? I have originally suggested these specific forums because from my point of view 2 things are happening:
1) GDNet didn't change with the market. The game development scene, which was mostly amateur 15 years ago, grew a lot and shifted towards professional development and mostly mobile, but GDNet didnt (or didnt as much).
2) The forums are empty. Given that the game dev scene grew a lot, the forums should be crowded, but they aren't. In fact they seem less crowded than they were in the past (I dont have the numbers, only feeling). *** EDIT: Also, GDNet lost the specialization it had. As I said in an earlier post, GDNet *WAS* specialized on the past on Windows game programming, not by a choice, but because that's all the market had back then. So every post was relevant to everybody. Now the market is fragmented, and a general forum doesn't help anyone.
Speaking as a user again, GDNet doesnt attract me to post or read the forum because only a small fraction of the posts are relevant to me, so this both makes me not follow the forum to see if something relevant pops up, and also makes me less likely to post because the chance of response is low (due to the lack of specialization). This is also the problem I see with the suggested general-themed forums (which is pretty much what we have today here).