GameSoundCon 2013 Los Angeles
Nov 3-4, at the LA Convention Center
This year, the 9th GameSoundCon will be held November 3-4 at the LA Convention Center in Los Angeles, CA.
I've created a GameDev Net discount for visitors and regulars to GameDev.net. By using the code, GDNET, while registering, it will take $50 off registration.
At GameSoundCon, we cover the technical, creative, production and business challenges of working in the game industry as a video game composer or game sound designer. The main sessions will cover a lot of the questions I see here on gamedev.net in depth (and much more!).
We've got a great lineup of speakers, including the keynote address by Austin Wintory, the first (and only) game composer to be nominated for a GRAMMY award for a video game soundtrack for his score for Journey. Other speakers and panelists include Jack Wall (Call of Duty 2), Paul Lipson (Audio Director, Microsoft Game Studios), Scott Selfon (Xbox Advanced Technology Group), Winfred Phillips (Assassin'sCreed 3: Liberation), Jason Hayes (World of Warcraft) and many more.
This year, we are expanding from 2 rooms to 4:
Room 1: Game Sound Essentials
Game Sound Essentials is 2 days of sessions on the fundamentals of video game music and video game sound design. Think of it as a 2-day crash course in the essentials of game audio.
Room 2: FMOD Studio Hands-on workshop
FMOD Guru Stephan Schutze is coming from Australia to lead a 2-day "bring your laptop" hands-on workshop in the all-new FMOD Studio.
Room 3: Game Sound "Pro"
For those who have a few games under their belts, the Pro Track covers some more advanced topics in game audio, from compositional techniques, audio integration,to VO and score production challenges.
Room 4: WWise Hands-on Training (1 day only)
The folks from Audiokinetic are coming down for a day of hands-on training on WWise, covering new features, music and sound design using WWise.
GDCNext Expo Pass
GameSoundCon this year is immediately before the new GDCNext/AppDev conferences (run by the folks who put on the Game Developer's Conference), which run Nov 5-7 also at the LACC. We've arranged for GameSoundCon attendees to receive a free EXPO Pass for GDCNext (a $150 value). So if you're local in LA, or want to stick around for an extra day or two, it's well worth checking out the EXPO on the 5th and/or 6th. (Note: GDCNext EXPO pass is limited to the first 150 people to register for GameSoundCon and must be claimed by Oct 30).
We are also hosting our annual GameSoundCon networking Mixer on the evening of the 3rd, following the first day of the conference. Mix and Mingle with speakers, panelists, other GameSoundCon attendees and local Game Audio professionals.
For registration or more information on GameSoundCon, please visit www.GameSoundCon.com or please feel free to email me directly brian at gamesoundcon.com.