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#Actualwodinoneeye

Posted 16 August 2013 - 03:06 AM

What minimum is needed for server verification (anti-cheating measures)

 

If you are proposing a MP game with greater reality of physics (and want that put in the server) what physics will HAVE to be verified at the server end?

 

Many games vary as to what is significant to the games operation (what would give a cheater an advantage for the type of game....)

 

A possibility of modal activation of the serverside physics for verification  might allow  'soft' servers where players dont care so much (but this will unload ALOT of processing (and slowdown/delay?)  from the servers the company has to maintain)  -----  versus optional 'hard' (or hardedned?) servers with alot more physics turned ON so can be forced/verified to be accurate.

 

 

-----------------------------------------------

 

 

Also consider are you going to be designing for much richer MMORPG environments than the current crop of fossilized architectures the players are afflicted with today.

 

What of a MMORPG with highly deformable scenery ?  One where every object is real (not baked onto a level) and can be interactive and have at least physical behaviors (if not also huge numbers of active NPCs also playing with passive objects within the players view)  ??

 

Magnitudes of increased for server physics processing  (and liklely even more for NPC AI)


#3wodinoneeye

Posted 15 August 2013 - 02:13 AM

What minimum is needed for server verification (anti-cheating measures)

 

If you are proposing a MP game with greater reality of physics (and want that put in the server) what physics will HAVE to be verified at the server end?

 

Many games vary as to what is significant to the games operation (what would give a cheater an advantage for the type of game....)

 

A possibility of modal activation of the serverside physics for verification  might allow  'soft' servers where players dont care so much (but this will unload ALOT of processing (and slowdown/delay?)  from the servers the company has to maintain)  -----  versus optional 'hard' (or hardedned?) servers with alot more physics turned ON so can be forced/verified to be accurate.

 

 

-----------------------------------------------

 

 

Also consider are you going to be designing for much richer MMORPG environments than the current crop of fossilized architectures the players are afflicted with today.

 

What of a MMORPG with highly deformable scenery ?  One where every object is real (not baked onto a level) and can be interactive and have at least physical behaviors (if not also huge numbers of active NPCs also playing with passive objjects within the players view)  ??

 

Maginitudes of increased for server physics processing  (and liklely even more for NPC AI)


#2wodinoneeye

Posted 15 August 2013 - 02:12 AM

What minimum is needed for server verification (anti-cheating measures)

 

If you are proposing a MP game with greater reality of physics (and want that put in the server) what physics will HAVE to be verified at the server end?

 

Many games vary as to what is significant to the games operation (what would give a cheater an advantage for the type of game....)

 

A possibility of modal activation of the serverside physics for verification  might allow  'soft' servers where players dont care so much (but this will unload ALOT of processing (and slowdown/delay?)  from the servers the company has to maintain)  -----  versus optional 'hard' (or hardedned?) servers with alot more physics turned ON so can be forced/verified to be accurate.

 

 

-----------------------------------------------

 

 

Also consider are you going to be designing for much richer MMORPG environments than the current crop of fossilized architectures the players are afflicted with today.

 

What of a MMORPG with highly deformable scenery ?  One where every object is real (not baked onto a level) and can be interactive and have at least physical behaviors (if not also huge numbers of active NPCs also playing with passive objjects withing the players view)  ??

 

Maginitudes of increased for server physics processing  (and liklely even more for NPC AI)


#1wodinoneeye

Posted 15 August 2013 - 02:06 AM

What minimum is needed for server verification (anti-cheating measures)

 

If you are proposing a MP game with greater reality of physics (and want that put in the server) what physics will HAVE to be verified at the server end?

 

Many games vary as to what is significant to the games operation (what would give a cheater an advantage for the type of game....)

 

A possibility of modal activation of the serverside physics for verification  might allow  'soft' servers where players dont care so much (but this will unload ALOT of processing (and slowdown/delay?)  from the servers the company has to maintain)  -----  versus optional 'hard' (or hardedned?) servers with alot more physics turned ON so can be forced/verified to be accurate.

 

 


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