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#Actualfir

Posted 16 August 2013 - 05:54 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff - way of writing)

 

[so here if I am talkimg about c, I think about such "c-way" of writing against "c++/oop way" of writing (coding)]

 

after that jump to my first question, is such procedural  "c - style" coding  present in this day big games debelopment or not too much


#5fir

Posted 16 August 2013 - 05:54 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff - way of writing)

[so here if I am talkimg about c, I think about such "c-way" of writing against "c++/oop way" of writing (coding)]

 

after that jump to my first question, is such procedural  "c - style" coding  present in this day big games debelopment or not too much


#4fir

Posted 16 August 2013 - 05:53 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff - way of writing)

[so here if I am talkimg about c, I think about such "c-way" of writing against "c++/oop way" of writing (coding)]

 

after that jump to my first question, is such procedural  "c - style" coding  present in thid day big games debelopment or not too much


#3fir

Posted 16 August 2013 - 05:46 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff - way of writing)

[so here if I am talkimg about c, I think about such "c-way" of writing against "c++/oop way" of writing (coding)]


#2fir

Posted 16 August 2013 - 05:45 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff - way of writing)

[so here if I am talkimg about c, I think about such c-way of writing

against c++/oop way of writing (coding)]


#1fir

Posted 16 August 2013 - 05:44 PM

You can do that in C++ too, so that's no advantage.

 

 This is c-way, And if this is both c and c++ (as a  c heritage) I call it a c not c++ (c++ would be oop, templates, constructors and such stuff way of writing)

[so here if I am talkimg about c i think about such c-way of writing

against c++ oop way of writing (coding)]


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