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#Actualfir

Posted 17 August 2013 - 02:02 AM

 

The following is going to be a bit of a rant.  Before I start, my intention is not to offend anyone, everyone is entitled to their own opinion.  With that out of the way, here is my story:
 
 
 

 

I seem to agree with most that (this about boilerplate and overcomplex weak design) (probably)

 

Personally I am writing almost exclusively c so I dont even know c++ to much. (I am moderately experienced, 100k lines in the backpack at my back)

 

As to communities I am personnaly the one c-liker person in my community (I use c++ compilers like mingw but do not use c++ features)

 

The people i talk with are always c++/oop people, (c++ community people) so I would be curious how it is in these days big game development (are such projects c++ oop stuff mostly or there is some big percentage of oldskul procedural c these days also)

 

I know it can be hard to answer because of people have their own experiences not neccesary 'statistic' of wide view of the 'industry' or something like that.

 

As to communities do you think that c++ community is much  larger than c community in general these days? I have no idea on that.


#2fir

Posted 17 August 2013 - 02:00 AM

 

The following is going to be a bit of a rant.  Before I start, my intention is not to offend anyone, everyone is entitled to their own opinion.  With that out of the way, here is my story:
 
 
 

 

I seem to agree with most that (this about boilerplate and

overcomplex weak design) (probably)

 

Personally I am writing almost exclusively c so I dont even

know c++ to much. (I am moderately experienced, 100k 

lines in the backpack at my back)

 

As to communities I am personnaly the one c-liker person

in my community (I use c++ compilers like mingw but do not

use c++ features)

 

The people i talk with are always c++/oop people,

(c++ community people) so I would be curious how it is in

these days big game development (are such projects c++

oop stuff mostly or there is some big percentage of oldskul procedural c these days also)

 

I know it can be hard to answer because of people have their

own experiences not neccesary 'statistic' of wide view of

the 'industry' or something like that.

 

As to communities do you think that c++ community is much 

larger than c community in general these days? I have no

idea on that.


#1fir

Posted 17 August 2013 - 01:56 AM

 

The following is going to be a bit of a rant.  Before I start, my intention is not to offend anyone, everyone is entitled to their own opinion.  With that out of the way, here is my story:
 
 
 

 

I seem to agree with most that (this about boilerplate and

overcomplex weak design)

 

Personally I am writing almost exclusively c so I dont even

know c++ to much. (I am moderately experienced, 100k 

lines in the backpack at my back)

 

As to communities I am personnaly the one c-liker person

in my community (I use c++ compilers like mingw but do not

use c++ features)

 

The people i talt with are always c++/oop people,

(c++ community people) so I would be curious how it is in

these days big game development (are such projects c++

oop stuff mostly or there is some big procent of oldskul procedural c these days also)

 

I know it can be hard to answer because of people have their

own experiences not neccesary 'statistic' of wide wiew of

the 'industry' or something like that.

 

As to communities do you think that c++ community is much 

larger than c community in general these days? I have no

idea on that.


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