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#ActualSillyCow

Posted 17 August 2013 - 05:24 AM

 

 

I use it a lot at work to quickly protoype stuff for mobile. It is much more convenient than writing for native Android, or iOS.

 

 

 

wouldnt you mind to tell how your environment for doing that is set up?

 

I was also thinking recently that it could be possibly good for prototyping, but had no experience in any www-related development

 

Are you firing that just as a webpage in your browser?, how do you load assets there? or maybe there is some way to doing such javascript games in a more standalone way, without using the browser? I would like to experiment maybe, also liked a javascript at first view (more then java/c# it looks more flexible and consistent)

 

In my line of work, I sometimes have to setup quick prototypes of apps on mobiles. Programming on IOS & Android is a pain, and you have to pay up-front with boilerplate code work. (I have to upgrade my xCode everytime a new IOS version comes out. Once I even needed to upgrade my OSX to program for a new IOS version).

 

Environment Setup:

1. I setup a regular APACHE server on a PC.

2. I do everything client side.

3. I load all my resources statically from the apache server (img tags for pictures, etc...) .

4. Make sure you add all the special meta-tags that prevent zooming,scrolling,etc...

5. If I need 3rd party AJAX calls to other servers, I setup a PROXY_PASS on my apache server to prevent XSS exceptions.

 

Workflow:

1. Work with Webstorm (paid) or Netbeans (free) on my PC.

2. Run and debug in chrome on my PC.

3. Run and debug on my mobile. On rare occasions when the PC debugger is not enough I use http://people.apache.org/~pmuellr/weinre/docs/latest/.

 

 


Well, my experience with WebGL thus far has been pretty positive, 

 

Haven't tried webgl in quite some time. I had severe performance problems with it on mobiles. Especially on Android. Has this gotten any better?


#1SillyCow

Posted 17 August 2013 - 05:23 AM

 

 

I use it a lot at work to quickly protoype stuff for mobile. It is much more convenient than writing for native Android, or iOS.

 

 

 

wouldnt you mind to tell how your environment for doing that is set up?

 

I was also thinking recently that it could be possibly good for prototyping, but had no experience in any www-related development

 

Are you firing that just as a webpage in your browser?, how do you load assets there? or maybe there is some way to doing such javascript games in a more standalone way, without using the browser? I would like to experiment maybe, also liked a javascript at first view (more then java/c# it looks more flexible and consistent)

 

 


Well, my experience with WebGL thus far has been pretty positive, 

 

Haven't tried webgl in quite some time. I had severe performance problems with it on mobiles. Especially on Android. Has this gotten any better?


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