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#ActualMalabyte

Posted 17 August 2013 - 09:40 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father? and Epona is a dragon smoking a pipe.

 

One of the great qualities of Quentin Tarantino, for instance, is his ability to take the viewers expectations and turn it completely upside down.

He's a master of the "WTF moment". smile.png


#5Malabyte

Posted 17 August 2013 - 09:40 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father? and Epona is a dragon smoking a pipe.

 

One of the great qualities of Quentin Tarantino, for instance, is his ability to take the viewers expectations and turn it completely upside down.

He's a master of the "WTF moments". smile.png


#4Malabyte

Posted 17 August 2013 - 09:40 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father? and Epona is a dragon smoking a pipe.

 

One of the great qualities of Quentin Tarantino, for instance, is his ability to take the viewers expectations and turn it completely upside down. He's one of the masters of the "WTF moments". :)


#3Malabyte

Posted 17 August 2013 - 09:26 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father? and Epona is a dragon smoking a pipe.

 

wink.png


#2Malabyte

Posted 17 August 2013 - 09:26 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father? and Epona is a dragon smoking a pipe.

 

smile.png


#1Malabyte

Posted 17 August 2013 - 09:25 AM

I think that most game designers can think of at least 20 different what-if outcomes of already existing stories in about 1 hour. The clue is to try to come up with an entirely unique storyline from bottom up. I think your procedure could be a nice way to find those stories though, like first thinking about existing games and alternatives within that, and then create something unique based on it.

 

- What if Link and Ganon were actually the same person and Link realized this at the end of a Zelda game?

- What if the Ganon that Link fought was actually Zelda in disguise, as a puppet under the control of the real Ganon. So he makes you kill the one you're trying to save.

- What if Link is actually Zelda, and in reality it's Zelda trying to save Link from the King, and Ganon is her benevolent father?

 

:)


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