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#ActualCarandiru

Posted 19 August 2013 - 03:08 AM

Haha a border so simple. Will implement and get back to you. Also will see if I can verify the normals. I added sobel calculation as it gives a noticeable enhancement with normal mapping. It is based purely off the height map. The tangent and binomial are calculated differently with the y axis now factored in with is important for surfaces that are not flat. The normal from this final calculation is then averaged with the sobel calc to give a good enough, visually, result.

#2Carandiru

Posted 19 August 2013 - 03:04 AM

Haha a border so simple. Will implement and get back to you. Also will see if I can verify the normals. I added some calculation as it gives a noticeable enhancement with normal mapping. It is based purely off the height map. The tangent and binomial are calculated differently with the y axis now factored in with is important for surfaces that are not flat. The normal from this final calculation is then averaged with the sober call to give a good enough;visually result.

#1Carandiru

Posted 19 August 2013 - 02:58 AM

Haha a border so simple. Will implement and get back to you.

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