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#Actualsunandshadow

Posted 21 August 2013 - 02:23 PM

Analyzing existing games and also non-game stories like anime, movies, and novels, is indeed an important design technique.  The goal is to take apart those stories, figure out what patterns organize them and what elements populate those patterns.  Put the patterns and elements you like into your own mental toolbox.  Then when you begin to design your own original story, you can say to yourself "Oh I really liked when game X has that plot pattern of a bad guy who does a heel-face turn and the player can choose whether to kill or save him.  I want to put that kind of pattern into my game."  But you can switch it up by using a different character archetype for the bad guy, and giving him or her a different motive to change sides.  Not to mention, perhaps the original game was fantasy and yours is a western...

 

Stories are like sentences.  Yes, there are only so many valid sentence structures and so many words in the dictionary, but the number of unique sentences you can generate is infinite.


#1sunandshadow

Posted 21 August 2013 - 02:22 PM

Analyzing existing games and also non-game stories like anime, movies, and novels, is indeed an important design technique.  The goal is to take apart those stories, figure out what patterns organize them and what elements populate those patterns.  Put the patterns and elements you like into your own mental toolbox.  Then when you begin to design your own original story, you can say to yourself "Oh I really liked when game X has that plot pattern of a bad guy who does a heel-face turn and the player can choose whether to kill or save him.  I want to put that kind of pattern into my game."  But you can switch it up by using a different character archetype for the bad guy, and giving him or her a different motive to change sides.  Not to mention, perhaps the original game was fantasy and your is a western...

 

Stories are like sentences.  Yes, there are only so many valid sentence structures and so many words in the dictionary, but the number of unique sentences you can generate is infinite.


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