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#Actualthd.MM

Posted 22 August 2013 - 04:17 AM

I tried the AOT compiler however it produces hundreds of gigabytes (not joking) of c++ code. You can imagine that is useless.

 

Most of the code I'd like to translate is pretty straightforward. For example, here you just need to change @ to *.

void onTick( CMap@ this )
{
	// local player check end

	 CBlob@ localBlob = getLocalPlayerBlob();
	 if (localBlob !is null)
	 {
		 if (!myPlayerGotToTheEnd && (localBlob.getPosition() - endPoint).getLength() < 32.0f)
		 {															 
			myPlayerGotToTheEnd = true;
			Sound::Play("/VehicleCapture");
		 }
	 }

There might be a problem with virtual classes and such. But I purposfully avoid using AS specific things like traits.

 

The file size of these translations won't be small too, because I imagine all the global vars and functions need to be in one common header attached to every single translated script, however it won't be anywhere near a couple gigs.


#1thd.MM

Posted 22 August 2013 - 04:13 AM

I tried the AOT compiler however it produces hundreds of gigabytes (not joking) of c++ code. You can imagine that is useless.


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