So what is the build? Would you agree its a set of values x1, x2, x3 .... that produces additional value Y1, Y2... /and so on/
... But then the characters that are no build are naturally not balanced against the builds.. Should be "no builds" balanced to each other? ... but what could it brought is character build design to counter the other build minimasing its Ys or so.
I'm familiar with one meaning of the term "build" in the game industry, but I'm unfamiliar with the meaning of the term "build" in this context. Can someone enlighten me?
In an RPG with stat and ability points, build refers to the pattern of spending those points, resulting is a character that is very effective for some specific task (tanking, healing, dps, soloing, stealth), though possibly ineffective at other tasks. Gear that gives stats can also be included in builds. There are usually one or two agreed upon "best builds" per class in a game with predetermined classes. It's common that a fighter class can be built as a tank (all points in defense, health, and aggro) or a dps (all points into attack). It's common that a magic class can be built as a healer or a dps. A pet-user class is by default a hybrid specialized for soloing, by they can be pushed more toward attack or defense. Build is important to how well a character can fill a team role in either a dungeon party or team pvp.