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#Actualdmatter

Posted 23 August 2013 - 09:48 PM

Just a quick update because sleep beckons me.

 

I've implemented a simple animation system, currently just applied to the legs of granny and the dinosaurs, so now they appear to actually walk. It's only a simple sine-wave interpolation on a loop parameterised by either time (for the dinos) or distance-travelled (for granny). It really brings the characters to life a lot more than animation-less sprites sliding around the place.

 

I now have support for a finite-state machine of game-states. So far I've added two new states: A start screen and a game-over screen (the latter of which may eventually show high-scores if I have time to do that, which is why I've left it so basic looking for the moment). Hopefully I'll be able to use the system to also display in-game help and to convey the storyline.

 

Screenshots as follows:

 

[attachment=17606:day-5-1.png]

[attachment=17607:day-5-2.png]

[attachment=17608:day-5-3.png]

 

This also represents a milestone because I have now the full life-cycle of a game: start, play, win/lose & restart. (Although an absolute win is unobtainable since the game never ends). So I actually have a viable entry off the ground!

 

The game isn't very fun however, not yet anyway, because it's far too easy which is not surprising: unlimited ammo with rapid fire and slow moving, slow spawning dinosaurs. But I can now focus on making things more interesting. I've been able to free up some more time this weekend too.

 

BTW, I'm completely blown away by Ecker's video!


#1dmatter

Posted 23 August 2013 - 09:48 PM

Just a quick update because sleep beckons me.

 

I've implemented a simple animation system, currently just applied to the legs of granny and the dinosaurs, so now they appear to actually walk. It's only a simple sine-wave interpolation on a loop parameterised by either time (for the dinos) or distance-travelled (for granny). It really brings the characters to life a lot more than animation-less sprites sliding around the place.

 

I now have support for a finite-state machine of game-states. So far I've added two: A start screen and a game-over screen (the latter of which may eventually show high-scores if I have time to do that, which is why I've left it so basic looking for the moment). Hopefully I'll be able to use the system to also display in-game help and to convey the storyline.

 

Screenshots as follows:

 

[attachment=17606:day-5-1.png]

[attachment=17607:day-5-2.png]

[attachment=17608:day-5-3.png]

 

This also represents a milestone because I have now the full life-cycle of a game: start, play, win/lose & restart. (Although an absolute win is unobtainable since the game never ends). So I actually have a viable entry off the ground!

 

The game isn't very fun however, not yet anyway, because it's far too easy which is not surprising: unlimited ammo with rapid fire and slow moving, slow spawning dinosaurs. But I can now focus on making things more interesting. I've been able to free up some more time this weekend too.

 

BTW, I'm completely blown away by Ecker's video!


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