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#Actualsunandshadow

Posted 24 August 2013 - 12:45 AM

 

So the question is isn't rich variety of builds possible higher value for the player than the perfect balance?

 

That one's easy to answer: yes.  Collectible card games are an example - there rich variety of builds is what people play for.  People don't like if single cards are really unbalanced, but it's considered correct and good for a well-built deck to be three times as powerful as a random pile of cards.  Also you can have cycles - Deck Archetype A beats B, B beats C, and C beats A.  Or, if you have an RPG where the players purchase skills with skill points, personally I'd rather have access to but all skills on one character, not be limited by that character's class to only 10% of all skills (like in Dofus).  So many combos I can never try that way...

 

BUT.  If you are making a game which is not intended to be replayed, it is ok to have only one predetermined build.  It can still be a good game if building the character isn't part of the gameplay.  If everyone has the same build, then it is perfectly balanced.


#2sunandshadow

Posted 24 August 2013 - 12:44 AM

 

So the question is isn't rich variety of builds possible higher value for the player than the perfect balance?

 

That one's easy to answer: yes.  Collectible card games are an example - there rich variety of builds is what people play for.  People don't like if single cards are really unbalanced, but it's considered correct and good for a well-built deck to be three times as powerful as a random pile of cards.  Also you can have cycles - Deck Archetype A beats B, B beats C, and C beats A.  Or, if you have an RPG where the players purchase skills with skill points, personally I'd rather have access to but all skills on one character, not be limited by that character's class to only 10% of all skills (like in Dofus).  So many combos I can never try that way...

 

BUT.  If you are making a game which is not intended to be replayed, it is ok to have only one predetermined build.  It can still be a good game if building the character isn't part of the gameplay.


#1sunandshadow

Posted 24 August 2013 - 12:42 AM

 

So the question is isn't rich variety of builds possible higher value for the player than the perfect balance?

 

That one's easy to answer: yes.  Collectible card games are an example - there rich variety of builds is what people play for.  People don't like if single cards are really unbalanced, but it's considered correct and good for a well-built deck to be three times as powerful as a random pile of cards.  Also you can have cycles - Deck Archetype A beats B, B beats C, and C beats A.  Or, if you have an RPG where the players purchase skills with skill points, personally I'd rather have access to but all skills on one character, not be limited by that character's class to only 10% of all skills (like in Dofus).  So many combos I can never try that way...


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