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#ActualKryzon

Posted 24 August 2013 - 03:17 PM

That is an interesting question. What drives the perspective in RPG games, what's the theory behind it?

I Googled for "RPG Perspective" and other terms, and found these. They are all worth a read:

 

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-1-Game-Perspectives-308022207

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-2-The-3D-Effect-309626550

 

http://wayofthepixel.net/index.php?topic=14148.0 (This is the thread that spawned the above articles, but includes 2 more pages.)

 

http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html

 

http://www.gotoandplay.it/_articles/2004/10/tcgtipa_p03.php?PHPSESSID=697dec95487cd6a52553f36e9693eaa7

 

http://opengameart.org/content/chapter-3-perspectives


#2Kryzon

Posted 24 August 2013 - 03:15 PM

That is an interesting question. What drives the perspective in RPG games, what's the theory behind it?

I Googled for "RPG Perspective" and other terms, and found these. They are all worth a read:

 

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-1-Game-Perspectives-308022207

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-2-The-3D-Effect-309626550

 

http://wayofthepixel.net/index.php?topic=14148.0 (This is the thread that spawned the above articles.)

 

http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html

 

http://www.gotoandplay.it/_articles/2004/10/tcgtipa_p03.php?PHPSESSID=697dec95487cd6a52553f36e9693eaa7

 

http://opengameart.org/content/chapter-3-perspectives


#1Kryzon

Posted 24 August 2013 - 03:14 PM

That is an interesting question. What drives the perspective in RPG games, what's the theory behind it?

I Googled for "RPG Perspective" and other terms, and found these. They are all worth a read:

 

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-1-Game-Perspectives-308022207

http://cyangmou.deviantart.com/art/Pixel-Art-Tutorial-2-The-3D-Effect-309626550

 

http://lpc.opengameart.org/static/lpc-style-guide/styleguide.html

 

http://www.gotoandplay.it/_articles/2004/10/tcgtipa_p03.php?PHPSESSID=697dec95487cd6a52553f36e9693eaa7

 

http://opengameart.org/content/chapter-3-perspectives


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