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#ActualAngleWyrm

Posted 24 August 2013 - 09:48 PM

I would like to discuss the relationship between factory and  workers (in strategy games). The output should depend on both, the factory (building and tools) and the workforce (workers). I have a big trouble making a system where these both are important.

In Tropico 4, the people also develop skills in each job they work, and better skill translates to higher production.

 

Here's an idea: Make the workers the thing that gets the production accomplished, and everything else is a tool to assist them. Then a Factory is just a container for workers, which might have an upgrade-able population cap. A factory might also offer some sort of investment options as well -- sink an up-front cost into additional features, and the facility gains a bonus for everyone that works there.


#1AngleWyrm

Posted 24 August 2013 - 09:47 PM

I would like to discuss the relationship between factory and  workers (in strategy games). The output should depend on both, the factory (building and tools) and the workforce (workers). I have a big trouble making a system where these both are important.

In Tropico 4, the people also develop skills in each job they work, and better skill translates to higher production.

 

Here's an idea: Make the workers the important resource that gets the production accomplished. Everything else is a tool to assist them. Then a Factory is just a container for workers, which might have an upgrade-able population cap. A factory might also offer some sort of investment options as well -- sink an up-front cost into additional features, and the facility gains a bonus for everyone that works there.


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