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#ActualMedo3337

Posted 25 August 2013 - 06:33 PM

I want to use ray casting to push objects further in bullet physics.

 

Basically, when the player use his weapon to shoot something like a chair, the chair should be pushed or even fall.

 

How do I accomplish that?


#1Medo3337

Posted 25 August 2013 - 06:31 PM

I want to use ray casting to push objects further in bullet physics.

 

Basically, when the player shoot, the object should be pushed.

 

How do I accomplish that?


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