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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualMedo3337

Posted 26 August 2013 - 02:21 PM

I'm getting started with Game AI, especially Character AI.

 

1. Lets say I have bunches of enemies attacking the player, how they should take a decision to hide or attack or move somewhere else, etc...?

 

2. When they hide, how they should determine the places they will hide while making sure that the player can't see or fire on them directly?


#1Medo3337

Posted 26 August 2013 - 02:20 PM

I'm getting started with Game AI, especially character AI.

 

1. Lets say I have bunches of enemies attacking the player, how they should take a decision to hide or attack or move somewhere else, etc...?

 

2. When they hide, how they should determine the places they will hide while making sure that the player can't see or fire on them directly?


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