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#ActualAcharis

Posted 28 August 2013 - 03:00 AM

I was making a game and abandoned it and now I want to use the existing "engine" for another game, it's not very important, there were two topics about it:

http://www.gamedev.net/topic/641550-how-to-retheme-this-game/

http://www.gamedev.net/topic/645163-economy-game-factory-or-corporation/

 

The thing is I have this LAYOUT and mechanic HIRING WORKERS (and firing, paying salary, assigning to projects, displaying, generating names and portraits, etc). I want to keep/reuse these if possible.

 

The theme for the game would be "Megacorporation" (tycoon).

 

GDT_work_Team2.png

 

Question, how to make a game about a (mega)corporation? How it should work?

 

IMPORTANT: I need something that would fit with the layout (picture above) and have a strong use of workers/employees and is turnbased, singleplayer only.

Also, something reasonably simple for me to implement, please, please, please smile.png

 

 

 

My idea so far (just a rough example, please post yours OR help refine this one):

- you have the core corporation employees (accounting, legal, etc) they form some departments I guess

- there are factories (available in the game), you can buyout/takeover these

- when you buy a factory you need to assign to it a manager from your corporation staff

- a factory probably could have like 5-12 workers (smaller portraits) that come with the factory, you don't hire them yourself, only the manage (AI) deal with these. Each of these factory workers have just one stat (a bar displayed below the miniportraits) which is efficiency. You have  also some factory salary probably.

- your goal would be to buy and sell factories while keeping your megacorporation strong and profitable, probably you would try to make sure that your factories are performing better that other factories (that are independant), also some chains of production could be possible I guess.

- you are the only megacorporation, there are no AI megacorporations (purely to make it simplier for me to implement this, alternatively I could make some fake/extremely simplistic competitors mechanic if we invent one), but the factories that are not owned by the player are competing with player's factories (and other factories)

 

In short the player runs a corporation (big bureaucratic structure) that has employees but produce nothing. Their whole purpose is to boost/manage/acquire factories. Factories are the "competition blocks", various factories compete with other factories for profit. Your goal is to obtain and maintain the factories so you have a good profit.


#1Acharis

Posted 28 August 2013 - 02:59 AM

I was making a game and abandoned it and now I want to use the existing "engine" for another game, it's not very important, there were two topics about it:

http://www.gamedev.net/topic/641550-how-to-retheme-this-game/

http://www.gamedev.net/topic/645163-economy-game-factory-or-corporation/

 

The thing is I have this LAYOUT and mechanic HIRING WORKERS (and firing, salary, assigning to projects, displaying, genarating names and portraits, etc). I want to keep/reuse these if possible.

 

The theme for the game would be "Megacorporation" (tycoon).

 

GDT_work_Team2.png

 

Question, how to make a game about a (mega)corporation? How it should work?

 

IMPORTANT: I need something that would fit with the layout (picture above) and have a strong use of workers/employees and is turnbased, singleplayer only.

Also, something reasonably simple for me to implement, please, please, please :)

 

 

 

My idea so far (just a rough example, please post yours OR help refine this one):

- you have the core corporation employees (accounting, legal, etc) they form some departments I guess

- there are factories (available in the game), you can buyout/takeover these

- when you buy a factory you need to assign to it a manager from your corporation staff

- a factory probably could have like 5-12 workers (smaller portraits) that come with the factory, you don't hire them yourself, only the manage (AI) deal with these. Each of these factory workers have just one stat (a bar displayed below the miniportraits) which is efficiency. You have  also some factory salary probably.

- your goal would be to buy and sell factories while keeping your megacorporation strong and profitable, probably you would try to make sure that your factories are performing better that other factories (that are independant), also some chains of production could be possible I guess.

- you are the only megacorporation, there are no AI megacorporations (purely to make it simplier for me to implement this, alternatively I could make some fake/extremely simplistic competitors mechanic if we invent one), but the factories that are not owned by the player are competing with player's factories (and other factories)

 

In short the player runs a corporation (big bureaucratic structure) that has employees but produce nothing. Their whole purpose is to boost/manage/acquire factories. Factories are the "competition blocks", various factories compete with other factories for profit. Your goal is to obtain and maintain the factories so you have a good profit.

 


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