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FREE SOFTWARE GIVEAWAY

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#ActualPandaDragonThing

Posted 28 August 2013 - 03:00 PM

I don't believe glut is maintained anymore. I've worked with it before and It does make settings things up quite easy, but be wary of that alluring fact. Things can get quite annoying once you start to get into the meat of game programming.

Others you may want to consider are SDL and GLFW. Personally I like GLFW because it does everything I need it to do: window context creation and input handling.

SDL is another great choice, but I feel it tries to do everything, and at times it doesn't do them very good. It supports sound and the such, but i'd rather write my own code for sound with OpenAL. But that's my choice.

I suppose it would depend what you want to do. Glut for little demos or for proofs of concepts, SDL for getting started into game programming right away, or GLFW which takes a little more set up and you have to do a good bit yourself, but it gives you more control and maybe even the chance to learn more.


#1PandaDragonThing

Posted 28 August 2013 - 02:31 PM

I don't believe glut is maintained anymore. I've worked with it before and It does make settings things up quite easy, but be wary of that alluring fact. Things can get quite annoying once you start getting into the meat of game programming.

Others you may want to consider are SDL and GLFW. Personally I like GLFW because it does everything I need it to do: window context creation and input handling.

SDL is another great choice, but I feel it tries to do everything, and it at times it doesn't do them very good. It supports sound and the such, but i'd rather right my own code for sound with OpenAL. But that's my choice.

I suppose it would depend what you want to do. Glut for little demos or for proofs of concepts, SDL for getting started into game programming right away, or GLFW which takes a little more set up and you have to do a good bit yourself, but it gives you more control and maybe even the chance to learn more.


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