Alright... finally done with the modelling portions, now that Part Four is up.
I kept the model intentionally low polygon so it can be used in realtime 3D games or as we will eventually see, be used to render a sprite sheet. The topology is pretty solid, so it is fairly trivial to add detail. Hopefully much later along I will cover creating a high detail version for creating normal maps.
Attached is the end result of our modelling process. The Blend file is included at the end of the post.
We are just slightly over 500 triangles, a reasonable budget.
Next we move on to texturing.