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#Actuallatch

Posted 30 August 2013 - 06:52 PM

Each game has it's own set of reasons why I want to make it.

 

Sometimes it's a feature of the language or engine like this game:

http://www.egdahl.com/html5/IrregularPool/

I wrote that one because I found an easy way to do physics and thought Pool with non round objects would be cool.

 

This one I wrote because I figured out how to simulate a tree growing and trim that tree with a database I designed:

https://play.google.com/store/apps/details?id=virtual.bonsai

 

I wrote this one because I needed a game written in only 4 hours:

https://play.google.com/store/apps/details?id=copy.me

 

This one I just wanted to implement hardware acceleration based on the last game in this list:

https://play.google.com/store/apps/details?id=afv.seu

 

I wrote this one 3 times, but this time was to have a starting project on Android:

https://play.google.com/store/apps/details?id=flatank.deux


#1latch

Posted 30 August 2013 - 06:51 PM

Each game has it's own set of reasons why I want to make it.

 

Sometimes it's a feature of the language or engine like this game:

http://www.egdahl.com/html5/IrregularPool/

I wrote that one because I found an easy way to do physics and thought Pool with non round objects would be cool.

 

This one I wrote because I figured out how to simulate a tree growing and trim that tree with a database I designed:

https://play.google.com/store/apps/details?id=virtual.bonsai

 

I wrote this one because I needed a game written in only 4 hours:

https://play.google.com/store/apps/details?id=copy.me

 

This one I just wanted to implement hardware acceleration:

https://play.google.com/store/apps/details?id=afv.seu

 

I wrote this one 3 times, but this time was to have a stating project on Android:

https://play.google.com/store/apps/details?id=flatank.deux


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