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#Actualwarnexus

Posted 30 August 2013 - 07:27 PM

Depending on what i'm doing, i'll do it as you do. If I am working on a project with which I have a clear name for, i'll use a precursor of every function and class. Kind of like how OpenGL's functions have gl such as glScalef, though I don't care much for the data type indicator at the end. One of my recent projects I have been using clu and Clu; cluFunction and CluClass.

What do you mean by a precursor like a common prefix? So gl, clu and Clu will be your precursors in your case?


#1warnexus

Posted 30 August 2013 - 07:27 PM

Depending on what i'm doing, i'll do it as you do. If I am working on a project with which I have a clear name for, i'll use a precursor of every function and class. Kind of like how OpenGL's functions have gl such as glScalef, though I don't care much for the data type indicator at the end. One of my recent projects I have been using clu and Clu; cluFunction and CluClass.

What do you mean by a precursor like a common prefix? So gl, clu and Clu will be your precursors in your case.


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