Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualShippou

Posted 30 August 2013 - 08:20 PM

 I am quite interested in hearing your stories about your first few games ( or attempts at games ) you have created, and how has your coding and game style evolved over the years ?

 

 

 For me, my first game was coded in QBasic back in the early 90's ( 9th grade ). It was a basic music game with nothing much to is. The computer played a note, you had to guess what it was.

 Later on I some how managed to make a (crappy) multi player text game using the system Net Send .

 

 From there I never did much game wise, until I started coding in LSL . I created, and sold several casino games with realistic "Las Vegas" play style and odds. ( Made over $60 from sales before Linden Labs banned gambling.  HERE are some of the source codes).

 

 Since that time, the only game I have released to the public, was a plug in for Bukkit that added slot machines .

 

 As far as my coding evolution, I have always been highly experimentative - being mostly "let's see if I can do this". I start personal projects all the time to see if I can create a specific part of a program, with out actually creating a "finished product" .

 

 I do complete personal projects from time to time, however they are usually just plugins or modifications for existing programs.


#1Shippou

Posted 30 August 2013 - 08:13 PM

 I am quite interested in hearing your stories about your first few games ( or attempts at games ) you have created, and how has your coding and game style evolved over the years ?

 

 

 For me, my first game was coded in QBasic back in the early 90's ( 9th grade ). It was a basic music game with nothing much to is. The computer played a note, you had to guess what it was.

 Later on I some how managed to make a (crappy) multi player text game using the system Net Send .

 

 From there I never did much game wise, until I started coding in LSL . I created, and sold several casino games with realistic "Las Vegas" play style and odds. ( Made over $60 from sales before Linden Labs banned gambling.  HERE are some of the source codes).

 

 Since that time, the only game I have released to the public, was a plug in for Bukkit that added slot machines .

 

 As far as my coding evolution, I have always been highly experimentative - being mostly "let's see if I can do this". I start personal projects all the time to see if I can create a specific part of a program, with out actually creating a "finished product" .

  Some examples would include: an independent database system in pure PhP with no support, map editor in Java with no game engine, full "combat mechanics" with no game engine, a file search algorithm in C++ with no support, turn based PhP game with no user support, an Atari graphics engine in JavaScript with no game engine, a 2d game engine in Python with no graphics rendering, and much much more.

 

 I do complete personal projects from time to time, however they are usually just plugins or modifications for existing programs.


PARTNERS