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### #Actualxlope01

Posted 03 September 2013 - 03:00 PM

Have you taken a look at the DirectXTK library?  I believe this method is already implemented for you, or at least it can provide you with a reference implementation to start from...

This is exactly what I need from the DirectXTK library:

HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_z_ LPCWSTR fileName );


however this library need Windows 8 SDK(that needs w8, and I don't have). It looks like only for this method I only missing <DirectXMath.h> and <wrl.h>, any suggestion ?

edit: I currently use DirectX SDK (June 2010)

### #1xlope01

Posted 03 September 2013 - 02:59 PM

Have you taken a look at the DirectXTK library?  I believe this method is already implemented for you, or at least it can provide you with a reference implementation to start from...

This is exactly what I need from the DirectXTK library:

HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_z_ LPCWSTR fileName );


however this library need Windows 8 SDK(that needs w8, and I don't have). It looks like only for this method I only missing <DirectXMath.h> and <wrl.h>, any suggestion ?

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