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#ActualNorman Barrows

Posted 05 September 2013 - 06:28 PM


Honestly I think a goal of dominating/owning a world is more appealing than either destroying or saving.

 

this is the natural evolution of all in-depth game simulations, to eventually conquer the game world as the ultimate goal.  very few games have ever been built with that level of scope though.  i did one once. RPG. start out as 1st level newbie.  get all the way up to high level, start building a castle and raising an army.   Conquer all the other fiefdoms on the map and then there's nothing left but random dungeon adventures to pay troop and castle upkeep.


#1Norman Barrows

Posted 05 September 2013 - 06:23 PM


Honestly I think a goal of dominating/owning a world is more appealing than either destroying or saving.

 

this is the natural evolution of all in-depth game simulations, to eventually conquer the game world as the ultimate goal.  very few games have ever been built with that level of scope though.  i did one once. RPG. start out as 1st level newbie.  get all the way up to high level, start building  castle and raising an army.   Conquer all the other fiefdoms on the map and then there's nothing left but random dungeon adventures to pay troop and castle upkeep.


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