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#Actualfir

Posted 07 September 2013 - 08:03 AM

Each game has it's own set of reasons why I want to make it.

 

Sometimes it's a feature of the language or engine like this game:

http://www.egdahl.com/html5/IrregularPool/

I wrote that one because I found an easy way to do physics and thought Pool with non round objects would be cool.

 

 

 

Cool lokin game imo, thats nice (thats why I like javascript)

though i am not sure if present game rules are too much perfect. could you say what is a way of hiding code in javascript games ? I know a little javascript+canvas but do not know how people hide code. This game source is long? Was it hard to write? Did you have some physics tutorial ? Could you say a little how this phisics is done?


#1fir

Posted 07 September 2013 - 08:02 AM

Each game has it's own set of reasons why I want to make it.

 

Sometimes it's a feature of the language or engine like this game:

http://www.egdahl.com/html5/IrregularPool/

I wrote that one because I found an easy way to do physics and thought Pool with non round objects would be cool.

 

 

 

Cool lokin game imo, thats nice (thats why I like javascript)

though i am not sure if present game rules are too much perfect. could you say what is a way of hiding code in javascript games ? I know a little javascript+canvas but do not know how people hide code. This game source is long? Was it hard to write? You have some physics tutorial could you say a little how this phisics is done?


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