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#ActualLPVOID

Posted 08 September 2013 - 09:48 PM

I know one method .when you have changed the render target ,then do this

 

    ID3D10ShaderResourceView* pSRV[] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
    pDev->PSSetShaderResources( 0, _countof(pSRV), pSRV );


#1LPVOID

Posted 08 September 2013 - 09:47 PM

I know one method .when you change the render target ,do this

 

    ID3D10ShaderResourceView* pSRV[] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL };
    pDev->PSSetShaderResources( 0, _countof(pSRV), pSRV );


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